Final piece:
2,888 triangles
diffuse/spec/normal maps 1024 (can be shrunk to 512's)
here's the end textured piece w/ a wireframe and the textures... These shots are NOT RENDERS they're just maya screengrabs w/ a black background and 3 lights.





here's the hi-res, the smooth proxy i made before i took the gun into zbrush, and the lo-res cage...
